Please feel free to contact me if you have any questions or would like to know more about a specific project.
GNET
Gamepipe Networking Framework
August - December 2009, C++
Over a four month period, led a team to create a custom networking framework to facilitate programming a multiplayer networked game.
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The Summoning
Necromancy-Based Card Game
November 2009
Designed this card game over four weeks in a game design and prototyping class.
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Petrified
Design and Development of a Multiplayer Survival/Horror Game
Fall 2008 - Spring 2009, C++, Valve's Source Engine
Through 6 months of development, brought my game idea from design to inception while leading a three person team.
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Older and less relevant stuff is down here. Feel free to check it out, and again, contact me if you have any questions or would like to know more about a specific project.
Word Surfing
Exploration of Language Through Interactive Art
Spring 2009, Flash (Actionscript 3.0)
For my humanities and art sufficiency I created this alternative game/artwork.
Note: This does not work right now, one of the problems with linking with an external source (wiktionary) is that their changes can break your project.
Check it out!
RiskyBoids
Summer 2008, C#, XNA, Object-Oriented Paradigm
An independent project to practice the Object-Oriented paradigm and to learn C# with XNA.
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Google Code Jam
Summer 2008, C#
Over the summer I participated in the Google Code Jam
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Kirby Valentines Day Card
Spring 2008, Javascript
Product of a (late night) five hour rush to make a valentine's day gift.
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