Petrified
Design and Development of a Multiplayer Survival/Horror Game

Although Petrified was just a school project, my team followed a complete game devleopment process which was split into three stages: Comprehensive Design, Implementation of Design, and Playtesting and Bugfixing. The project was done as my Major Qualifying Project (MQP) at Worcester Polytechnic Institute. In it, I led a group of three students to design and develop a multiplayer game over a six month period.
Throughout the project I held several roles. I worked as a designer, project manager, programmer, and technical artist. During the first stage, I worked with my teammates as a designer to create a comprehensive design document. In the second stage, we used this document to instruct our development. During the second and third stages, I ensured that we stayed on schedule, made sure that we knew at all times what was left to do, and what we could cut if we began to run short on time. I also worked on the code of the game as well as with our artist helping him to get assets into the game as well as critiquing and giving artistic input on what he was working on.

The third stage involved running a lot of official playtests, which provided us with a great deal of feedback on our game. People seemed to really enjoy it, and we actually had to kick out people at the end of the playtest period because they had been there the whole time, and would have otherwise kept playing.
The college seemed to have agreed with these playtesters, and we were honored with the Provost's MQP Award for our project, an award which is only given to the best MQP in each department.
Below, you can watch a video which demonstrates some of the gameplay featured in Petrified.